Guidance

Guidance is a godly neutral spellcaster minion from the Basic Starter Deck.

Obtaining
Guidance is obtainable by buying the Basic Starter Deck. Since you can only buy the deck once, in order to craft his more rarer versions, you will need Shard Dust and to beat some quests.

Strategy
Guidance is a really helpful character in-game because of his ability to draw 3 cards the instant he is summoned. This synergizes well with cards that require more cards in your hand to be stronger, and is also vital to get the card you need. It is possible to win the entire game by using Guidance's abilities.

In addition, due to his secondary ability, this makes your opponent a little hesitant about activating Magic or Trick cards during their turn, since they will risk losing 2 health at their use specifically. Because of this, Guidance can be considered a soft taunt, and a critical opponent to be silenced.

Like all Godlies, Guidance is subject to the two-tribute requirement, but he can be summoned during the Middlegame. Because of his abilities, it is expected to see Guidance.

Summon

 * It is time to get educated.

Attack

 * Don't mess with me, whippersnapper!

Effect Activated

 * I warned you...

Lore
''Guidance is one of the olden protectors of Outhria. During the Maelstrom War, Guidance was revered as one of the figures that created some of Outhria's most powerful barriers. During the storms that ensued, Guidance prevailed over several fiends and demons using his arcane abilities.''

''When not in combat, Guidance excels at being one of the greatest teachers in Outhria across multiple combat disciplines. Though he is biased to magic, he is never afraid to use ranged or melee combat if necessary. His arcane magics will always be used one way or another.''

Trivia
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